If you want to make apps for Apple's devices this is a great option, although if you want to do more low level, custom DSP, you will still have to do some C/C++. It's a high level DSP and UI toolkit for audio things. AudioKit - AudioKit uses the Swift programming language.What's more all the videos from all the ADCs so far are available on youtube. The JUCE team organise the Audio Developer's Conference (ADC) which is one of the best conferences to attend if you like audio programming. JUCE is used widely in the music technology industry and it has excellent documentation, code standards, features and support. It boasts a vast amount of functionality for the development of music software, including support for almost all plug-in formats and platforms. JUCE - JUCE is an undeniably awesome C++ application/plug-in framework with audio roots.iPlug2's syntax is super simple, for example, creating a parameter or a control in the UI is only a single line of C++ code. It's a massive improvement on the original version, adding support for GPU accelerated vector graphics, resizable high DPI UIs, iOS, WebViews, AUv3 and compiling to WebAudio/WASM, amongst many other things. For a long time, I was maintaining a fork of iPlug1, but over the last few years Alex Harker and I have reworked it into something new, with the imaginitive name: iPlug2. iPlug2 - Originally created by Cockos, iPlug is an awesome plug-in framework. * It was originally meant to be an official "Awesome list", but apparently you are not meant to write in the first person, so it is now a "more awesome" list. This is a curated list of my favourite music DSP and audio programming resources.
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